/*
 * Copyright (C) 2018 Burak Akguel, Christian Gesse, Fabian Ruhland, Filip Krakowski, Michael Schoettner
 * Heinrich-Heine University
 *
 * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#include "apps/game/RectCollider.h"

RectCollider::RectCollider(Vector2 position, int width, int height) : position(position), width(width), height(height) {}

bool RectCollider::isColliding(RectCollider &other){
  return position.getX() < other.position.getX() + other.width &&
         position.getX() + width > other.position.getX() &&
         position.getY() < other.position.getY() + other.height &&
         position.getY() + height > other.position.getY();
}

void RectCollider::setPosition(float x, float y){
  this->position.set(x, y);
}

void RectCollider::setPosition(Vector2 position){
  this->position = position;
}
